Casualties Unknown Moodles — Complete Status Conditions & Cures
Master all Moodles and status conditions in Casualties: Unknown. Detailed thresholds, symptoms, and cures for Bleeding, Hollow, Fat, Sepsis, and Trauma.
In Casualties: Unknown, survival is governed by the Moodles system—status condition indicators that display dynamically along the perimeter of your character interface. Moodles reflect your character’s physiological health, psychological state, metabolic balance, and environmental exposure.
Ignoring early moodle warnings inevitably triggers cascading organ failure, delirium, and death. This guide provides a complete catalog of all verified moodles, their numerical trigger points, gameplay debuffs, and immediate cures.
Master Moodles Diagnostic Table
| Moodle Name | Category | Trigger Condition | Primary Debuff / Effect | Immediate Medical Remedy |
|---|---|---|---|---|
| Bleeding | Trauma | Puncture, laceration, shrapnel | Loses 0.5%–4.0% HP/sec per wound | Apply Sterile Bandage or Tourniquet |
| Hollow | Metabolic | Calories drop below 200 kcal | -40% Carry Capacity, severe shivering | Consume high-calorie rations (meat/fat) |
| Fat | Metabolic | Calories exceed 4,200 kcal | -20% Stamina recovery, slower sprint | Cease eating; burn energy walking/mining |
| Dehydrated | Metabolic | Hydration drops below 15% | Stamina cap reduced by 50%, blur | Drink clean water from canteen |
| Fracture | Trauma | Fall > 6m or blunt crush | Limb immobilized; cannot sprint | Apply Wooden Splint + Pressure Wrap |
| Sepsis | Infection | Untreated wound > 12 minutes | Fever, continuous HP loss, organ death | Take Oral Antibiotics + Antiseptic Wash |
| Hypothermia | Climate | Ambient temp < character tolerance | Involuntary shivering, slow attack speed | Light campfire; wear insulated thermal coat |
| Hyperthermia | Climate | Ambient temp > 45°C (Layer 8) | Rapid dehydration, heat exhaustion | Retreat to cool shaft; drink cold water |
| Depression | Mental | Darkness, pain, loneliness | -25% Interaction speed, slow reload | Light torch, eat warm food, take Morphine |
| Cognitive Decline | Mental | Brain integrity drops < 35% | Auditory hallucinations, phantom hostiles | Mind Stabilizer tincture, sleep in bedroll |
Metabolic Moodles: Hollow vs. Fat Mechanics
Unlike simple hunger bars, Casualties: Unknown simulates real caloric burn based on activity levels, carrying weight, and your Species Unknown genetic metabolism.
1. The “Hollow” Moodle (Starvation)
When your body exhausts all stored glycogen and body fat:
- Stages: Hungry (1,000 kcal) → Very Hungry (500 kcal) → Starving (200 kcal) → Hollow (0 kcal).
- Consequences: Under the Hollow state, your character suffers muscle atrophy. Maximum carry weight drops by nearly half, causing your character to drop heavy items from their Backpack. If unaddressed, heart failure occurs within 6 minutes.
- Treatment: Do not gorge on large raw meals immediately, which triggers the Vomiting moodle. Ingest warm broths, dried meat strips, or emergency ration biscuits in small, repeated intervals.
2. The “Fat” Moodle (Caloric Surplus)
Overeating is not entirely positive on the Gray Planet:
- Consequences: When caloric stores exceed 4,200 kcal, your character gains the Fat status. Sprinting speed is reduced by 15%, and stamina regeneration slows significantly.
- Hidden Benefit: Characters with the Fat moodle gain a passive +10% blunt impact resistance and can survive longer in sub-zero regions like the Frozen Sinks (Layer 6).
Physical Trauma & Injury Moodles
Physical combat and cavern hazards cause localized limb damage tracked across multiple severity levels:
1. Bleeding Severity Levels
- Minor Oozing: Caused by scratches from Cave Ticks. Automatically clots after 4 minutes if resting, or stops immediately with clean cloth.
- Deep Laceration: Inflicted by melee blades or sharp rockfalls. Requires a sterile bandage and suture thread.
- Arterial Gush: Fatal blood loss within 45 seconds. Character prints the warning: “As your life gushes out behind you, you remember that you are mortal.” Must immediately apply an Arterial Tourniquet to the limb before attempting wound closure. See our Medical Trauma & Triage Guide.
2. Dislocation & Bone Fractures
- Dislocated Shoulder/Jaw: Reduces weapon accuracy to near zero. Requires a teammate or manual wall-brace reset (causes high instant pain).
- Compound Fractures: Requires setting the bone, applying a wooden splint, and resting for several in-game hours. Moving without a splint permanently damages limb tendons.
Psychological Moodles: Depression & Brain Integrity
Mental health is as lethal as physical trauma in the subterranean dark:
- Darkness Sensitivity: Spending more than 10 minutes in absolute pitch darkness steadily lowers morale.
- Managing Brain Integrity: Encountering mutated corpses or taking severe concussions degrades mental clarity. Keep flares lit, play salvaged cassette tapes, or consume hot roasted cave tea to restore high morale.
- Extreme Delirium: If Brain Integrity falls to 0%, the character enters an uncontrollable psychotic break, dropping held items and fleeing blindly into enemy nests.
Essential First-Aid Kit Checklist
To cure every common moodle during deep expeditions, never leave your outpost without:
- 2x Combat Tourniquets: For instant arterial hemorrhage control.
- 3x Sterile Compressed Gauze: For packing deep puncture wounds.
- 2x Wooden Splints: For managing fracture debuffs.
- 1x Antiseptic Salve: To prevent wound sepsis.
- 1x Mind Stabilizer Vial: To reverse acute cognitive decline.
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